porta_turret

Vars | |
always_up | Will stay active |
---|---|
base | For turrets inside other objects |
base_icon_state | Base turret icon state |
controllock | If the turret responds to control panels |
cover | The cover that is covering this turret |
cp | Linked turret control panel of the turret |
faction | Same faction mobs will never be shot at, no matter the other settings |
gun_charge | The charge of the gun when retrieved from wreckage |
has_cover | Hides the cover |
installation | The type of weapon installed by default |
last_fired | World.time the turret last fired |
lethal_projectile | Lethal mode projectile type |
lethal_projectile_sound | Sound of lethal projectile |
locked | If the turret's behaviour control access is locked |
manual_control | If the turret is manually controlled |
mode | In which mode is turret in, stun or lethal |
nonlethal_projectile | Projectile to use in stun mode when the target is resting, if any |
nonlethal_projectile_sound | Sound of stun projectile wen the target is resting, optional |
on | Determines if the turret is on |
power_channel | Only people with Security access |
quit_action | Action button holder for quitting manual control |
raised | If the turret cover is "open" and the turret is raised |
raising | If the turret is currently opening or closing its cover |
remote_controller | Mob that is remotely controlling the turret |
reqpower | Power needed per shot |
scan_range | Scan range of the turret for locating targets |
shot_delay | Ticks until next shot (1.5 ?) |
shot_stagger | MISSING: |
spark_system | The spark system, used for generating... sparks? |
stored_gun | What stored gun is in the turret |
stun_projectile | Stun mode projectile type |
stun_projectile_sound | Sound of stun projectile |
toggle_action | Action button holder for switching between turret modes when manually controlling |
turret_flags | Turret flags about who is turret allowed to shoot |
wall_turret_direction | The turret will try to shoot from a turf in that direction when in a wall |
Var Details
always_up

Will stay active
base

For turrets inside other objects
base_icon_state

Base turret icon state
controllock

If the turret responds to control panels
cover

The cover that is covering this turret
cp

Linked turret control panel of the turret
faction

Same faction mobs will never be shot at, no matter the other settings
gun_charge

The charge of the gun when retrieved from wreckage
has_cover

Hides the cover
installation

The type of weapon installed by default
last_fired

World.time the turret last fired
lethal_projectile

Lethal mode projectile type
lethal_projectile_sound

Sound of lethal projectile
locked

If the turret's behaviour control access is locked
manual_control

If the turret is manually controlled
mode

In which mode is turret in, stun or lethal
nonlethal_projectile

Projectile to use in stun mode when the target is resting, if any
nonlethal_projectile_sound

Sound of stun projectile wen the target is resting, optional
on

Determines if the turret is on
power_channel

Only people with Security access
quit_action

Action button holder for quitting manual control
raised

If the turret cover is "open" and the turret is raised
raising

If the turret is currently opening or closing its cover
remote_controller

Mob that is remotely controlling the turret
reqpower

Power needed per shot
scan_range

Scan range of the turret for locating targets
shot_delay

Ticks until next shot (1.5 ?)
shot_stagger

MISSING:
spark_system

The spark system, used for generating... sparks?
stored_gun

What stored gun is in the turret
stun_projectile

Stun mode projectile type
stun_projectile_sound

Sound of stun projectile
toggle_action

Action button holder for switching between turret modes when manually controlling
turret_flags

Turret flags about who is turret allowed to shoot
wall_turret_direction

The turret will try to shoot from a turf in that direction when in a wall